I offer high quality graphic art and design at excellent rates. Much of the work shown here is for the games or fiction publishing industries, but I work for clients that value professional creative input across all industries, for organisations of any size, from individuals to corporations.
Check out the samples below. Please Contact Me for project costings or with any other queries.
Latest
29th January 2013 - Dwarven Fury - Logo, UI, Backgrounds, and Character Graphics
A re-skin for one of Deep Blue Apps' templates, for a client in Florida.

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28th January 2013 - Zombie - Character & Animation
Drawn and animated for Paul Mcrae Lind's forthcoming mobile game Paul Livingston vs The Living Dead. The character was supplied as individual frames, and I've taken him here and popped him into a simple Flash scene so you can see him in action.
18th January 2013 - Tank - Low poly 3d
Semi-futuristic tank. Re-modelled in Silo, UVed in Silo. Ambient Occlusion from Maya. Textures in Photoshop. Rendered in Maya, textures shown here 2048x2048. 2600 triangles.

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8th January 2013 - Gridlock Empire - Logo, Promo, Menu and Character Graphics
Towards the end of 2012, I had the great pleasure of working with Dave Hull on his game Gridlock Empire. Dave is a man of great wit, intellect, and talent, and his game is shaping up to be a classic. Get hold of the beta for Android while it's free!

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24th September 2012 - Beach Break Surfers - 2d Character & Item Design
Paul Mcrae Lind commissioned me to create a bunch of items and characters for his forthcoming mobile game, Beach Break Surfers.

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12th July 2012 - Viral Dawn - Logo and game UI
I worked with Brand N Games on their forthcoming survival horror game, Viral Dawn.

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6th June 2012 - Oingie Boingie - Logo
Logo for Tesseract Engine's forthcoming iOS and Android game, Oingie Boingie:

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23rd April 2012 - Nightfall - Logo
Logo for Alderac Entertaiment's excellent Card and iOS game, Nightfall:

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23rd April 2012 - Robots! - 3d Game Graphics
A series of four battle robots, and the arena they fight in,in lo-poly 3d for a forthcoming iOS game. Designed from scratch. Modelled in Silo, UV mapped in Modo, textures in Photoshop:













23rd April 2012 - HELL - Cover Art
Cover Art for US horror writer John Prescott's novel, Hell:

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16th March 2010 - Terrorist Zombies - iPhone Game UI & Branding
At the start of the year I worked with Champion Software on their new iPhone 'survival range' game, Terrorist Zombies. I designed the Logo, Title Screen, and all the UI elements:

Champion Software have released a video preview.
16th March 2010 - Cubicle 7 - Logos!
I've had the great pleasure of working with the team at Cubicle 7. They commissioned me to do several logos:

Dragonmeet, the series of one-day Gaming Conventions. Click here for a bigger version.

Gameforce - the gaming club network. Click here for a bigger version.

Department 7,
Cubicle 7’s playtest and demonstration team.Click here for a bigger version.
And last but not least:

Genesis Descent - forthcoming Cyberpunk campaign setting. Click here for a bigger version.
13th October 2009 - DARK AGE Zeme - Logo
Logo for Tesseract Engine's new series of games and books:

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13th October 2009 - Galaxy Pirates - Logo
My friends over at Evil Robot Games commissioned a new logo for their forthcoming game:

Click here for a bigger version. A lot of fun this one, trying to capture a kinda retro-futuristic pulp feel, so not as 'earnest' as a typical Quire logo!
22nd September 2009 - The Tomb of Baroch - Cartography
This is volume three in Tesseract Engine's Strange Cartography series. It's a whopping great big 32 inch-wide and 30 inch-high 1"-squared map of a tomb, designed for use in games that require such things for miniatures battles.
This is the first map that I've done most of in 3d. There's some Photoshop work in there, post-pro (mysterious bloodstains and other miscellaneous stains and splatters), but the basic tomb (and its sparse contents!) were modelled in Silo and textured and rendered in Modo. The fun part of that is you can take pics of it from different views (hence the isometric view below) and even get right into the tombs (hence the picture of Baroch's tomb right at the end).

Here's the whole thing. Click here for a bigger version.

A close-up of part of the map. Click here for a bigger version.

Another close-up. Click here for a bigger version.

Here's the whole thing in isometric view. Click here for bigger.

Finally, then, a bit of fun. The models aren't designed to stand up to such close scrutiny, but here's a close-up of Baroch's grave, replete with statue of his favourite hunting dog. Click here for bigger.
2nd August 2009 - Strange Cartography - Logo

Logo for Tesseract Engine's on-going series of maps and battle grids. Click here for a bigger version.
14th May 2009 - Spellbound Kingdoms - Website
Frank Brunner has made some considerable headway on the Spellbound Kingdoms site content, so it's time to show it off:
I designed and developed the site, and now the client manages the content himself. Care was taken to keep the code as clear and clean as possible, heavily commented to let the client know how the HTML works.
Click Here to visit the site.
20th April 2009 - Spellbound Kingdoms - Logo
Frank Brunner commissioned a new logo and website for his Spellbound Kingdoms RPG. The website is still in development, but for now...here's the logo:
Click Here to see a bigger version.
3rd February 2009 - Golden Age of Steam - Logos
Evil Robot Games commissioned me to create a single colour and full-colour treatment of the logo for their forthcoming Golden Age of Steam game..
Click Here to see a bigger version.
Click Here to see a bigger version.
29th January 2009 - Sixtystone Press - Logos
Adam Crossingham contacted me to design a logo for his publishing company Sixtystone Press. We needed a one-colour (black-and-white) version and a full-colour version too. Both are shown below.
Click Here to see a bigger version.
Click Here to see a bigger version.
27th November 2008 - The Cynosure Accord RPG - Logo

Full-colour logo for Tesseract Engine's forthcoming The Cynosure Accord RPG.
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20th November 2008 - OMEGA RPG - Character Sheet

Character sheet for RPG.netter Magnamammoth's OMEGA, a futuristic Supers RPG.
Click Here to download the PDF version.
20th November 2008 - Sun Love Games- Logo

Logo for RPG concern, Sun Love Games. We ended up with two versions, display and corporate.
18th July 2008 - Dragon Warriors RPG - Logo

I was extremely pleased to be approached by James Wallis of Magnum Opus Press to design the logo for the new edition of Dragon Warriors. The original edition of the role-playing game is - by far - my favourite RPG as a player. My brother ran it, way back then, and we had a blast.
Click Here to see a bigger version.
12th July 2008 -Tenra Bansho Zero RPG - Character Sheet

The character sheet from Ziggurat Builder Studio's forthcoming Tenra Bansho Zero - a very cool RPG that's being translated into English from the original Japanese. Click Here to access the full-size sheets and see variants, too.
12th July 2008 - Roun Map- Now in Full Colour!

The Roun Map is amost done! There are quite a few more features to add (and a border and key) but it's shaping up quite nicely. Click Here for a 3000 x 2300 pixels version of this work in progress (please note, it's 1.66Mb, so please wait for it to load). When the image has loaded, it is draggable.
18th June 2008 - Nebuleon - Role-playing Game Book Cover

Graphic design development for Hinterwelt's second edition of their excellent Nebuleon role-playing game. Art by the talented Jeremy McHugh.
18th June 2008 - Pattern Drone - Concept Art

Concept art for one of the factions in Tesseract Engine's forthcoming Jigsaw Wars games. Click here to see the full figure version.
18th June 2008 - Jigsaw Wars - Logo

Logo for Tesseract Engine's forthcoming Jigsaw Wars games. Click here to see a bigger version.



